
Gracia AI
Volumetric-video company reconstructing captured scenes for sports replays, visual effects and immersive viewing.
France Télévisions named Gracia AI in its Roland-Garros demonstrations on 11 June 2026. Gracia’s role concerned volumetric video, reconstructing captured scenes so viewers can change their viewpoint.
Last refreshed: 26 October 2026 · Appears in 1 active topic
What can broadcasters do with 4D Gaussian Splatting that they cannot do with conventional cameras?
Timeline for Gracia AI
Mentioned in: Korea's EBS remakes 11 classics with AI
Media's AI PivotSupplied 4D Gaussian Splatting technology for volumetric video production at Roland-Garros
Media's AI Pivot: France TV names its AI vendorsBackground
Gracia AI develops software for volumetric video, reconstructing captured scenes so that viewers can choose a different viewpoint. Its workflow processes synchronised footage from multiple cameras into 4D Gaussian Splatting video. Capture partners provide the footage, while Gracia supplies processing and tools for playback and distribution.
Its sports offering applies this approach to replays, allowing a viewpoint to be selected after filming. Playback options include browsers, supported headsets and game-engine integrations. The resulting experience depends on a reconstructed scene rather than a single fixed camera view. That makes the capture and processing stages central to understanding what the software delivers: the viewer explores recorded material through the available reconstruction.
Gracia earns a volumetric video credit
Gracia AI appeared in France Télévisions’ 11 June 2026 account of its RG Lab demonstrations at Roland-Garros. The broadcaster named Gracia for volumetric video, giving the company a public example of its technology in sports experimentation. The account describes prototypes and demonstrations, rather than establishing routine live broadcast use.
For Gracia, that June credit concerns reconstructing captured scenes for viewing from different positions. It does not establish that every immersive feature shown at the tournament used Gracia’s software. The distinction preserves the company’s specific contribution without assigning it ownership of the broadcaster’s complete experimental production system.
Reference
Where can viewers watch Gracia's volumetric video?
How does Gracia produce volumetric video?
why is volumetric video relevant to immersive broadcasting?
how does volumetric video work in broadcast?
what is 4D Gaussian Splatting?
what is Gracia AI?
where was Gracia AI's technology deployed in live sport?
Written with AI from Lowdown's published reporting. Not individually reviewed by an editor. Updated 26 October 2026. Editorial standards.